![]() ![]() With these plugins, you can collapse all sections by pressing "ALT+0". Just download Notepad++ and download the " Compare" and the " XML Tools" plugin. Just keep all values marked in the "Cattleman Revolver Single" section also in all other weapon sections to keep the C.E.R.R adjustments properly. Ive done this only in the weapon section "Cattleman Revolver Single" but its a repeating pattern for all other weapon sections. I also marked all explicit changes with a comment which contains " CERR" (without dots between the letters to make it easy to find). Each section which contains changes, is marked with a comment which contains " C.E.R.R REDONE". In case you want to make other mods compatible which are also using the weapons.ymt file, you will need to merge all changes from the other weapon.ymt (from the other mod) into the weapons.ymt file from C.E.R.R. There are a lot of euphoria related changes in the weapons.ymt file from C.E.R.R so its less work to use this file as a base. This mod is also 100% compatible to PDO! (Go to the. If you dont have it yet, I relly recommend to check it out! ![]() This mod is 100% compatible to Red Dead Offline! -> Its really awesome. Please see Installation.txt for installation instructions! A Lowered stiffness to create more "fluid" motions to match that "satisfying" feeling, people know from GTA4, RDR1 and MP3įeel free to post your feedback in the comments/review section □Ī special thanks goes to SyntheticOutlaw for giving me that great start into this kind of modding! NPCs stay active and more life like on the ground NPCs start writhing in flames instead of simply falling down when you shoot them with a fire arrow Almost each weapon and its ammo type has its own reactions (Normal ammo, express, splitpoint, different arrows, slug, fire ammo) Different hit zones with significant reactions (legs, neck, head, stomach, arms, torso) ![]() NPCs reacting longer to shots without collapsing All own created reactions containing those classic and "alive" looking authentic euphoria features like they were before GTA5 was released All modded Euphoria tasks have been rebuilt from the ground up to match the motions The reactions are inspired by the original Red Dead Redemption (2010) and classic western movies ( Tombstone, A Fistful of Dollars, The Good, the Bad and the Ugly, and so on) I also implemented a range of random varieties to certain shot behaviors. NPCs behaving differently when shot depending on each weapon, ammo and hit zone! This mod is bringing you new and diversified gunshot reactions, for each weapon and also ammo type (revolver, pistol, shotgun, bow and so on) of the old R* standards of Euphoria ragdoll physics. something that maybe go in the "right direction" and would reach a kind why I started studying the euphoria behaviours and parameters to create experience from RDR1 by just watching videos and playing the game, thats Unfortunately its really hard to recreate this great shooting This mod is inspired by the great and "evergreen" Red Dead Redemption from 2010 and other classic western movies! Since GTA5 this feature is missed.Ĭineastic Euphoria Ragdoll Rework (C.E.R.R) It wasnt realistic in a way that NPCs immediately fell lifeless to the ground after you shot them, but the motions the NPC was performing were really authentic, believable and movie-like for each genre the game was set in. ![]() And that was what Rockstar Games aimed for in GTA4, Red dead Redemption (2010) and MaxPayne 3. When the most people talking about realism in Euphoria driven games, most of them actually mean "authentic" motions. ragdoll showcases from a game which was released 2010, speaks for itself. The fact that youtubers these days making successfully videos about This Mod is bringing back some cineastic and diversified euphoria ragdoll shot reactions which R* did not consider necessary to implement since they think that the euphoria engine is a feature that " costs more time and money and players dont notice it".Ī really sad attitude and absolutely wrong in every way!!!! ![]()
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